Hello! freshly installed the plugin, however nothing is working for me when i start up the game. I do not have an option in the menu to log in nor does it ask me when new game is pressed. The error im receiving is "Uncaught SyntaxError: Unexpected token {"
I am unsure what im doing wrong as i have freshly installed this plugin, It's my first time using it ever. Would appreciate help!
Hi Thaler. Please send me a screenshot from your console (press F8 or F12 and go to the console tab). Furthermore, please check if all parameters are set correctly.
Hey Fu, I've got 3 screenshots here for you showing the parameters, main menu and the error code. Not sure what Im doing wrong so I am hoping you can figure it out!
Hey! I've done what you said and it still doesn't seem to work in a new project with a re-downloaded file. Would you be able to possibly do a tutorial video on this plugin eventually? No clue what's going on here, thanks!
Hello there. Wonderful plugin, however, there is one observation on MZ. I'm using the variable command to make it easier to issue achievements, and when I do so using the scripted command GameJolt.awardTrophy($gameVariables.value(111));, the game shows two notifications instead of one :/ I have no idea if it's possible to issue the achievement immediately in the plugin call, if at all.
If so, is it possible to add variable support in newer versions, as it makes it very easy to work with a bunch of variables?
In addition, I'd like to know: how do I check if a user is logged in to GameJolt for a condition branch?
Hi. I've tested the scriptcall with the script command and with the control variable command. I can't reproduce the issue of showing two notifications. If you have further information about the problem, please let me know. Please test it in a new project. If there is no issue, there may be a problem between several plugins.
I will add a plugin command argument to get the id out from a variable.
If you want to check that a user is logged in you have to call the plugin command "GameJolt acitve user" or the scriptcall "GameJolt.getActiveUser();" and afterwards you have to put "$gameTemp.GJactiveUser" into the script area of a conditional branch. I will add a function to make this easier to the next version.
I realized what the problem was. XD I was using the GameJolt.autoLogin(); condition (prior to the current version, as it's the only thing I've thought of using to verify account login), which already executes the command to issue the achievement. Without it, the multiple notifications error doesn't occur. XD
Demonstrating the work, and explaining what's going on. And I also understood correctly, all users not registered on gamejolt will be marked as guests?
Sorry for the delay, I tried it in a new project and it didn't work there either, im on version 1.6.3 of MV, I use it through steam so I'm pretty sure thats the latest version
I tried to reproduce the issue, but still, I can't. When I put the plugin in a new project and don't change any parameters, the button appears. Open the console (via F8 or F12, switch to console-tab) and check it for errors. You probably set a parameter to an uncorrect value. That can cause an error and the plugin doesn't work at all.
It works very well, a long time ago I had tried version 0.2.0 that you published in 2021 in another forum, although it worked very well it caused a slight temporary fps drop, in this new version that does not seem to happen, so in general it is a great improvement, 😊10/10.
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Hello! freshly installed the plugin, however nothing is working for me when i start up the game. I do not have an option in the menu to log in nor does it ask me when new game is pressed. The error im receiving is "Uncaught SyntaxError: Unexpected token {"
I am unsure what im doing wrong as i have freshly installed this plugin, It's my first time using it ever. Would appreciate help!
I even did a brand new project, generated a new key for my Game API on the website, nothings fixed.
Hi Thaler. Please send me a screenshot from your console (press F8 or F12 and go to the console tab). Furthermore, please check if all parameters are set correctly.
I've downloaded the file to make sure working on the same file. In a new project, everything works fine. Try following:
I'll try this again, but it's what i've done before and didnt work. But i will give it another go.
Hey! I've done what you said and it still doesn't seem to work in a new project with a re-downloaded file. Would you be able to possibly do a tutorial video on this plugin eventually? No clue what's going on here, thanks!
Hello there. Wonderful plugin, however, there is one observation on MZ. I'm using the variable command to make it easier to issue achievements, and when I do so using the scripted command GameJolt.awardTrophy($gameVariables.value(111));, the game shows two notifications instead of one :/ I have no idea if it's possible to issue the achievement immediately in the plugin call, if at all.
If so, is it possible to add variable support in newer versions, as it makes it very easy to work with a bunch of variables?
In addition, I'd like to know: how do I check if a user is logged in to GameJolt for a condition branch?
Hi. I've tested the scriptcall with the script command and with the control variable command. I can't reproduce the issue of showing two notifications. If you have further information about the problem, please let me know. Please test it in a new project. If there is no issue, there may be a problem between several plugins.
I will add a plugin command argument to get the id out from a variable.
If you want to check that a user is logged in you have to call the plugin command "GameJolt acitve user" or the scriptcall "GameJolt.getActiveUser();" and afterwards you have to put "$gameTemp.GJactiveUser" into the script area of a conditional branch. I will add a function to make this easier to the next version.
I realized what the problem was. XD
I was using the GameJolt.autoLogin(); condition (prior to the current version, as it's the only thing I've thought of using to verify account login), which already executes the command to issue the achievement. Without it, the multiple notifications error doesn't occur. XD
Thanks!
Hello. Regarding your Plugin i do need some help.
Number one: how do you make the plugin commence a login sequence in the game after some dialogue?
Number two: How do you make the game add a trophy to the player?
These are the only questions on demand at my area. Please get back to me when you got the answers. Thanks.
Hi. The plugin description contains all these information. Nevertheless, here are the answers:
Please make a video for the plugin, that would be very cool!
Hi DeaSy, what do you expect from such a video?
Demonstrating the work, and explaining what's going on. And I also understood correctly, all users not registered on gamejolt will be marked as guests?
I am not very experienced in video creation. As soon V1.0 is released, I plan to make an explanation video as well.
Yes, if you have set a guest marking this string will be added to the guest's username on a highscore list.
The option to login on the title screen isn't appearing for me.
I'm on RPG Maker MV
Did you set the respective parameter to true? The parameter is called "Add button to main menu".
Yes I did
I've tried turning off all my other plugins too to see if it was a conflict causing this issue.
Create a new project an test it there. I can't reproduce this issue. Do you use the latest version of MV?
Sorry for the delay, I tried it in a new project and it didn't work there either, im on version 1.6.3 of MV, I use it through steam so I'm pretty sure thats the latest version
I tried to reproduce the issue, but still, I can't. When I put the plugin in a new project and don't change any parameters, the button appears. Open the console (via F8 or F12, switch to console-tab) and check it for errors. You probably set a parameter to an uncorrect value. That can cause an error and the plugin doesn't work at all.
It works very well, a long time ago I had tried version 0.2.0 that you published in 2021 in another forum, although it worked very well it caused a slight temporary fps drop, in this new version that does not seem to happen, so in general it is a great improvement, 😊10/10.
A long time ago... :D
Yeah I am glad to hearing that you like the plugin. Thanks for your reply :)
Nevertheless, I have made some notes for further improvements. When I got the time I will implement more API-features and some minor things.